![]() One of the most frightening ways of building Myrkul will be to convert your hatebear creatures into stax pieces. Throw in some permanents with constellation to trigger whenever an enchantment enters, like Grim Guardian, Nessian Wardens, and Setessan Champion and it gets scarier. It can serve as a powerful Aristocrats, Enchantress, stax, or hatebears, or maybe all at once if you're feeling really evil.Ĭombine it with a few sacrifice outlets and death trigger doublers like Teysa Karlov, and you've got a way to generate tons of enchantments. Powerful, flexible, and difficult to remove, there are so many ways you could build Myrkul. This is easily one of the best Abzan (white/black/green) commanders ever printed. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types. ![]() Whenever another nontoken creature you control dies, you may exile it. Guiding you into a scry-heavy strategy and reducing the cost of the instants and sorceries you play afterwards is incredible, and you can use all that scrying to set up powerful spells on the top of your library to turn into Faerie Dragons.įour generic, one white, one black, one green legendary creature – God – 7/5:Īs long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible. In Magic, he's joining the small group of planeswalker cards that are legal commanders, and he's potentially one of the best. He was even the protagonist of an entire saga of books, known as The Elminster Series. He was one of the first characters made by the Forgotten Realms' creator Ed Greenwood, and his presence can be felt right across the setting. One of the most notable absences from last year's Adventures in the Forgotten Realms was Elminster. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value. Minus three loyalty: Exile the top card of your library. ![]() Plus two loyalty: Draw a card, then scry 2. Whenever you scry, the next instant or sorcery spell you cast this turn costs X less to cast, where X is the number of cards looked at while crying this way. Three generic, one white, one blue Legendary planeswalker – Elminster – 5: Okapi, Phyrexian, Deserter, Orb, Noggle, Triskelavite as long as you brush up on your obscure creature types and run a lot of changelings, you could be drawing a ludicrous amount of cards. Elf, Beast, Horror, Angel, sure, whatever. That means one thing: this is an incredible changeling commander.Ĭhangelings are all creature types at once, and so you can note down any creature type you like whenever you cast one. The previous version of Volo only gave you bonuses if you didn't already control a creature of the type you cast, whereas this one just cares about creature types you've played before. This time, though, he's mono-blue, and rewards you playing lots of creature types with card draw. Volo's back, after making his first appearance as a Simic (green/blue) commander in Adventures in the Forgotten Realms. Pay two generic, tap Volo: draw a card for each creature type noted for target permanent you control name Volo's Journal. When Volo enters the battlefield, create Volo's Journal, a legendary colourless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact." Two generic, one blue legendary creature – Human Wizard – 2/3: If you're already storming ahead in resources, you won't get any. This feels like a rare example of Treasure being done reasonably: if you're super far behind on land, you'll get more Treasure tokens to help get you back up to speed. Treasure has become a hot-button topic in Commander, as more and more cards are printed that produce large amounts of it all at once. It's also two highly synergistic creature types, making it a decent beater even if you can't get any rewards off of it. It isn't a big, splashy effect, but a good way for mono-white to keep parity with the rest of the table. ![]() As long as you can get the original and the two copies through unblocked, you could be drawing cards, making Treasure, and gaining life all at the same time. Then you gain three life if that player has more life than each other player.īattle Angels of Tyr is a bit wordy, but the effects feel really nicely balanced for Commander. Then you create a Treasure token if that player controls more lands than each other player. Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Two generic, two white creature – Angel Knight – 4/4:
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